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Pebble — A UX Case Study

7 min readJun 17, 2025
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Introduction

Pebble is a mobile app that helps users find the perfect gifts for loved ones through personalized profiles, curated “For You” pages, thoughtful notes, and customizable product boards.

Pebble is a mobile app designed to make gift-giving more thoughtful and effortless by offering a personalized experience for both givers and recipients. Developed over six weeks, the app centers on connection and creativity, allowing users to explore curated suggestions, organize ideas, and share meaningful gestures with ease. Through intuitive design and engaging interactions, Pebble transforms the often stressful task of finding the right gift into a joyful and personal experience.

Awarded: Audience Choice Award

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Problem Statement

Imagine: You meant to plan ahead, but forgot what you had in mind — and now your friend’s birthday is two days away. You’ve scrolled Amazon, skimmed Buzzfeed gift guides, even asked ChatGPT, but nothing feels right. A candle? Too basic. A funny mug? Already gave her one. Your cart’s full of last-minute, impersonal picks.

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Roles & Timeline

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Research

Research Goals:

Our main research goal was to better understand how people approach gift-giving and to validate the idea that finding a meaningful and unique gift can be a difficult and time-consuming task. We aimed to explore the pain points in the gifting process and assess how users respond when faced with the challenge of selecting thoughtful gifts.

Research Methods:

Our team adopted a mixed-methods research approach to better understand how individuals navigate the gift-giving process and the challenges they face.

We began with a survey that gathered 39 responses, helping us identify who users typically buy gifts for and their general gifting habits.

To gain deeper qualitative insights, we conducted seven one-on-one user interviews focused on uncovering the emotional and logistical aspects of choosing thoughtful gifts.

Additionally, we developed two user personas to represent our core audiences, one prioritizing speed and efficiency, and the other seeking a more collaborative and personal gifting experience.

A competitive analysis of four existing gifting platforms, Elfster, Giftagram, Tinggly, and Giftser, helped us identify common design patterns and potential areas for innovation.

User Surveys

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User Interviews

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User Personas

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Competitive Analysis

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Key Research Data & Findings

Our survey revealed key quantitative data about user behavior, while interviews provided valuable qualitative insights into the emotional side of gifting. The findings confirmed that many people struggle to find gifts that feel truly personal, often defaulting to generic options due to time constraints or lack of inspiration.

Demographic Composition

Most of our respondents identified as female, and this demographic skew was reflected in both the survey and interview responses. To better empathize with our users, we created two personas representing different gifting approaches, streamlined vs. emotionally driven.

Research Limitations & Future Improvements

A notable limitation of our study was the lack of gender diversity among participants. With more time and resources, we would expand our outreach to include more male-identifying users and conduct additional interviews to ensure a more balanced and comprehensive understanding of gifting behaviors across demographics.

Ideation

Feature Matrix

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After synthesizing our research insights, we identified a wide range of potential features. To clarify our priorities, we created a feature matrix that helped us visualize and evaluate key functionalities, including group gifting, customization options, interest-based tags, feed organization, and price comparison tools.

Low-Fidelity Sketches

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From our low-fidelity prototypes, we used the feature matrix to guide our design decisions and prioritize the most impactful features.

Mid-fi Prototyping

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The mid-fidelity features were designed to directly address key user pain points uncovered during research. By prioritizing upcoming events and important dates on the homepage, users are consistently reminded of relevant occasions, helping them stay organized and proactive. Additionally, the app streamlines the gift discovery process, making it easy for users to browse, select, and curate gifts they love. This not only enhances personalization but also reduces the stress and time typically associated with finding the perfect gift.

Usability Testing

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Participants (ages 19–22, primarily female-identifying students or young professionals) were asked to complete the following tasks:

  1. Finding a friend’s wishlist

2. Sending a personalized note

3. Building their own wishlist or board

Testing revealed that while the core features were engaging, several usability issues emerged. Users found wishlists difficult to locate, the personalized note feature lacked intuitiveness, and the overall color scheme gave the app a “cheap” appearance, drawing unfavorable comparisons to platforms like Temu.

Hi-fi Prototyping

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Our design system was built to reflect the friendly and approachable brand identity, anchored by the use of the Figtree sans-serif font, soft color palettes, and rounded components.

  • Initially featuring orange tones, the color scheme shifted to a blue-centered palette based on user feedback, particularly to avoid associations with brands like Temu.
  • To enhance accessibility and reduce eye strain, off-whites and deep grays were incorporated.
  • Soft, rounded icons and a minimal use of a round, friendly penguin mascot helped maintain visual cohesion across typography, layout, and components.

Onboarding / Profile & Saved Pins

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Homepage & For You / Product Page

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Friend’s Profile / Chat Features

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Creating a New Board / Creating a Personalized Note

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Presentation Day

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On presentation day, our team presented a ten-minute walkthrough of our design process, research insights, and final prototype to a panel of judges. We highlighted our user-centered approach, key features, and how our findings informed each design decision.

Judge Daniel Amara, VP of UX at Movano INC, provided particularly encouraging feedback. He commended the clarity and completeness of our prototype and noted the potential for the product to succeed in the market. His constructive suggestions included expanding our color palette and enhancing user navigation to improve overall usability and visual appeal.

Challenges

Some challenges we faced included prioritizing which features would be most valuable to users, especially with varying needs across our personas. Developing a design system with accessibility in mind also required careful consideration of color contrast, typography, and layout consistency. Another challenge was collecting more feedback from male-identifying users, as our earlier data leaned heavily female. Lastly, learning to navigate Figma effectively and translating our ideas into functional, interactive prototypes posed a learning curve for the team.

Next Steps

As for next steps, we plan to refine our mascot by expanding its range of poses and expressions to create a more engaging and emotionally resonant user experience. We also aim to introduce gift compatibility and personalization features that recommend ideas based on the recipient’s interests, relationship to the user, and past gifting behavior. Another round of usability testing is in the works to validate design improvements and uncover any remaining friction points. Additionally, based on judges’ feedback, we will revisit our color palette for better visual appeal and work on simplifying user navigation to ensure a more intuitive interface.

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Design Interactive
Design Interactive

Written by Design Interactive

We’re a student-run design consultancy @ UC Davis!

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